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[personal profile] pinesmods2014-09-30 11:43 am
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Pines Test Drive Meme Deluxe

Test Drive


Welcome to the Pines test drive. If you have a character you'd like to try out in the game's setting, this is where you can do it. This month, the test drive will reflect the activities from the current event. Anyone can tag in! Just use the information below to get started.

Newcomers. Outsiders tagging in will have just arrived in town, either coming intentionally to Wisconsin for some business or just falling through a hole in reality and finding themselves in a little place called Great Pines, which is surrounded by dense forest on almost all sides. They will notice right away that there aren't many people outside, and that is because of the heavy rainfall pouring over everything without stop. They will also see familiar faces in the storm--coming out of the wall of water are people they know, only they appear to have died in some manner. The phantoms will attack the characters they haunt and try to drag them back into the storm. If they succeed, everything outside of the rain will seemingly disappear, and the ghosts will try to eat them.

It should be noted that the rain ghosts are physical beings, similar to zombies that seem to recognize their friends and call out to them. They'll accuse them of murder or crimes that the characters may or may not have committed, but they will draw on the characters' fears and guilt as they try to convince them to surrender. The only answer is to run inside or fight back. There is no limit to the number of ghost people that can attack, so feel free to introduce your characters' nightmares to the party!

Unfortunately, newcomers will not be armed.

Current members. Your characters might notice people on the streets of Great Pines acting uncharacteristic for locals. They seem real enough, and at least they are aware of the crazy events going on, but they aren't in possession of a journal. Be a good neighbor and lend a hand?

I.
Out in the streets. You're out in the rain, surrounded by friends and ex-lovers that appear to have come from the storm itself. They're angry, hungry, and accusing you of leaving them to die. If you're lucky, you might find a plank with a nail in it or a metal pipe in some pile of trash outside of a building. If you can fight your way out of the circle, you may just survive. But you'd better hurry, because it looks like more ghosts are coming to join them.

II.
Holed up. You just wandered off the main road into town and encountered an army of angry ghosts threatening to tear you apart and eat you. Luckily, you somehow managed to break into the diner only a half-mile in. Unfortunately, the ghosts are still coming after you. Time to build a barricade. The diner isn't a big building, but you can probably keep the intruders out for a while if you work quickly. Just ignore their laments of suffering and wait for the storm to pass. The good news is there is plenty of pie.

III.
Out of the frying pan. Screw the rain! While everyone else was fighting creepy ghost-zombies, you did the smart thing and ran the other way. You noticed that the rain stopped short at the edge of the birch forest lining the main road, and into the trees you went. And just like you expected, the ghosts didn't enter the woods. But there's something there. A tall, thin figure that seems to step right behind the trees. Occasionally you hear children laughing around you, and someone whispers right in your ear: He's watching. But when you turn around, no one is there. Maybe this wasn't such a good hiding place after all.
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[personal profile] pinesmods2014-09-26 08:11 am
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Event. Winding Path Part 1: Inner Demons.

The heavy cloud cover that has hung over the town since the lights came back is growing heavier, and thunder can be heard overhead. People around town will comment on the funny weather, and the local radio will even report on the "hanging storm" as they call it, jokingly taking bets on how long people think it will stick around. Don't get too comfortable.

Starting September 28th, the clouds will finally break, covering the town in a heavy rain that lasts day and night. Characters will notice figures in the rainfall, though with the clouds and the hard weather it will be difficult to make them out. They seem to be approaching from a few yards away, but they won't make any noise. If characters pursue them, they will always remain at a distance, although they will respond to those that call out to them and seem to beckon them closer. For characters who go inside, the figures will remain on the streets or lawns, looking toward windows. They will only target visiting characters, and the locals won't notice anything strange about the weather aside from the fact it won't let up. But, hey, no need to get excited. You think that's bad, just wait until the snow hits. :) Animals in town, however, will shun the outsiders. Cats will hiss and dogs will growl whenever someone passes by, and crows will watch them from a safe, high perch, gossiping quietly in groups of two or three.

On September 30th, characters will be able to make out the shadows approaching through the rain. Characters will find themselves facing old friends, enemies, and victims they failed to help, now speaking loud and clear as they shout accusations and plead for help that they never received. They will appear badly injured or suffering, maybe from recognizable events or from being forced to wander in the freezing rain for days. The ghosts will attempt to drag the characters they know into the storm with them and can physically attack characters, as well as be seen by other outsiders. Again, the townsfolk will go unmolested and in general not acknowledge anything strange. However, the spirits will be trying to break into buildings and drag their victims outside--It's a particularly bad storm, it seems.

Players may choose to have their characters flee or fight the phantoms. With combined effort, they might even kill them, in theory, even though they are already technically dead. For people who do want to try killing the rain people, there will be a sign up comment below. For the sake of the event, sign ups will be necessary to receive feedback on their attempts. An IC log will be going up on September 30th, in tandem with the test drive. Please use this post to plot together or ask questions regarding the event!
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[personal profile] pinesmods2014-09-25 10:09 am
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Pines Check In!

With October around the corner, I'd like to get an idea of who is here for the next event. The next town phenomenon will be a little different and it would help to have a good picture of our roster.

Check in here!


Leave a comment below with your handle and what characters you have in game. An update on the town's conditions and the beginning of the event will be coming shortly. As noted, this round will be a little bit different, so be sure to check in! If you do not respond to this post with a comment by October 7th, we will assume your characters have been eaten by grues, and be forced to expel your spirit to purify the area.
pinesmods: (a crow.)
[personal profile] pinesmods2014-09-07 11:25 pm
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Event. Close Quarters update!

Sorry for the late update! The current state of Great Pines is going to improve (temporarily) thanks to-- let's say good will. The persistent darkness that has been hanging over the town has lifted. Or, well, receded, and receded into the tunnel under Rose Run prison. Any characters exploring the tunnel will hear and possibly feel the groaning of turning wheels, like a vast machine is moving beneath them. As the noise passes, the darkness draws back and takes with it most of the creatures that have been infesting the streets.

It should be noted that some of the monsters can still be encountered in dark alleyways or the unlit closet or two, but for the most part these vicious piranha-rats can be avoided or driven off by turning on the light.

Meanwhile, the sun hasn't quite returned to the town. It seems unusually overcast in Great Pines, but that's better than permanent night, right? Characters can use this time to recuperate and share a victory hug.

They might also check their journals while they are enjoying the calm.

Hello, hello!

Hello there new friends! My name is Lain, or Squissie, either works, and I'm bringing in Corvo Attano, a quiet, gentleman bodyguard with some interesting powers. He's from a video game called Dishonored and is, basically, from a plague infested Victorian era-ish setting (and add in some crazy chaos magic), so he'll be fairly lost for a while.

I'm really excited to get him out there and throw him at everyone else here :3

I think I've sent out friend requests already, but feel free to add me to plurk!
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[personal profile] pinesmods2014-08-30 08:29 pm
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Pines Test Drive Meme The Third

Test Drive


Welcome to the Pines Test Drive. Curious about the game or want to see if a character would be a good match? Feel free to post a comment below and test the waters. Use one of the optional prompts below if you need an idea, or bring some of your own nightmares along for other people to enjoy. Feel free to run with whatever strikes your fancy.

I.
There's a monster in my closet. You have come into possession of a strange artifact, left in the corner of the public library. It seems innocent enough. A small treasure box, or perhaps a statue that feels somehow familiar. But as soon as you pick it up, you know that the object can read your thoughts. Somehow it knows you. And somehow, it knows your secrets. Maybe you've hurt someone. Maybe you left them behind, or did something unspeakable that you haven't told anyone about. Now your worst fears are coming to life.

Ghosts of dead friends or monsters you failed to get rid of are creeping out of the woodwork. They start as shadows--maybe other people don't notice them at first--but soon they are much more physical, monsters roaming the streets and attacking innocents. Or friends long dead calling out for you to join them. They just want peace. If you just help them, feed them... Maybe there's a way to break the cursed object. If you really want to. The question is, do you?

II.
Water, water, everywhere. The best way to spend a hot summer day is on the lake, right? Well, now there's something in the water, lurking in the depths beneath your feet. A fish. A snake so large it shouldn't exist. The raft you decided to use as a swimming platform isn't as sturdy as it could be, and without drinking water, you can only last so long. But the shore is far away. Can you swim it before the silhouette below comes up to claim you? Maybe you can work together with the other people on the raft to get to safety. If one person acts as a distraction... but you couldn't ask them to do that. Right?

III.
Bring Your Own Death. Have a monster or creepy threat from your canon you'd like to invade the town? Did you really want to reenact a little bit of Alan Wake? Haunting Ground? Make up your own scenario or combine any of the above!
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[personal profile] pinesmods2014-07-31 10:11 am
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Event. Close Quarters Part 3: Close the door.

The town continues to be overrun by mysterious animals, and without any real means to keep them in check, the police are at their wits end. Authorities are advising everyone to remain indoors while they come up with a plan--unfortunately, those authorities seem pretty clueless. Out of desperation some of the townsfolk are catching on that light helps, but these are normal civilians and they don't stand a chance against invading monsters.

Meanwhile, some progress is being made by the outsiders. Player characters are starting to work on strongholds, and with the creatures getting more aggressive, this is the time to practice that teamwork. Leave questions concerning the event and new information in a comment on the questions thread below, and feel free to use this post to plot OOCly with new developments.

Rick Schoenbrun has a supply run log up in the Town Square and there is a general event log open here as well, available for any scenario players want to use it for.

Current projects:

The Motel. Hank Pym is working on keeping the lights on at the motel, which can provide shelter and a good place to start stockpiling some weapons or get groups together.

Rose Run. The power is still dead at the old prison, but large bonfires are enough to deter attacks, and the solid concrete floors allow for this. Bellamy and Clarke have been doing a lot of outside wandering and this is a potential site if enough light can be brought in.

All-Mart. Tony's working on maintaining power here, hopefully to keep supplies going for a while. Keeping the power on is an ongoing thing that is only so reliable, but it might help for necessities.

On the other hand, going out into darkness at all now will result in an immediate attack. Large packs of the monsters are roaming everywhere, so at least having a flashlight to chase them back is essential. There is no moon and it remains pitch black at all hours with no sign of improvement.

Additional notes:
A few points for the players of specific characters. This information is ICly only available to the noted characters until they decide to share it with others.

Bellamy Blake and Clarke Griffin. Whether they stay or not, their visit to Rose Run reveals a notable increase in the monster population. Even with attacks occurring throughout town, the number of monsters in and around the prison is exceptionally high. More information will be available if characters decide to investigate.

Rick Schoenbrun. Interviews and general rumor circulating as things get worse have kicked up some noteworthy points. The number of monsters does appear to lessen as you get to the edge of town. Attacks around the diner, the police station, and the new housing development to the north by the Wilderness seem less frequent and severe. Perhaps because of the stronger street lights and police force, perhaps not. Chet Horne, a young, local fix-it man, mentions to Rick that it's been one thing after another. First all the trouble with rats nesting in everyone's basements and then the wiring. Now these wild dogs. They can't seem to catch a break.

Carol Danvers. An overhead survey shows that the darkness seems to end a few miles out of town on all sides. Reaching that line isn't possible as it extends beyond town boundaries and for some reason will always seem too far to get to, but it is visible as she nears the edge of the perimeter.
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[personal profile] pinesmods2014-07-30 10:09 pm
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Pines Test Drive Meme

Test Drive


Welcome to the Pines Test Drive. Curious about the game or want to see if a character would be a good match? Feel free to post a comment below and test the waters. Use one of the optional prompts below if you need an idea, or bring some of your own nightmares along for other people to enjoy. Feel free to run with whatever strikes your fancy.

I.
Inner demons. It starts as an itch. An irritation under your skin that gets worse as the hours pass. That wouldn't be so bad on its own, but then there's the hunger, and the agonizing pressure pushing out through your skin, forming barbs and appendages that just don't belong. Maybe you hide it. You hold it in and try to act normal long enough to seek help. Or maybe it's too late and you're on the run from people in town that want to get rid of the monster you're becoming.

Or maybe you embrace it. After all, they're only human. You never liked those dull people anyway. Pick a side, choose whether to follow your instincts or keep them at bay--but the fight is getting harder. You're hungry, and the voice inside you says only one thing will satisfy you tonight.

II.
An odd collection. The circus is in town! The pier by Shadow Point Lake has come to life with colored lights and piano-organ music. It's not a full-blown amusement park but a carnival aspiring to be a big time circus. Take a stroll along the boardwalk! There are rickety rides and stands that contain food--until you try to purchase some. Then the candy apples and funnel cakes reveal themselves to be blistering red balls and crawling things with too many eyes. The center attraction is a fun house with a maze of mirrors and doors leading to endless tunnels of more doors and dead ends. A tall, thin man dressed as a bright clown is watching you. He smiles every time you make eye contact, but seems to disappear in the crowds and shadows the second you look away. He seems especially fond of the fun house and would love for you to give it a try.
Leave? Oh, there was a ticket stand when you came in. Maybe to the left, toward the "miraculous beasts" tent? By the way, it's almost feeding time. Have you checked it out yet? Ah, the exit... Well, I'm sure you'll dig something up eventually.

III.
Teamwork. You're in a field of plants stretching high above your head. Maybe it's wheat or corn--nevermind the location or the weather. Or even how you got there to begin with. Apparently rules like that don't apply around Great Pines. No big deal, right? Just work your way back to the road.

There's just one small catch--you're chained in some way to someone else. Maybe it's by an arm or a leg, but you can't seem to slip free or break the line between you. It's getting darker, and crows are starting to gather around tall posts in the field, watching your progress. And something else lurks behind the tall grass. Something big, not making any sound as it slips closer and circles like a curious shark. Don't run. You don't know how many more of them there are. Hopefully your new friend is reliable in a tight spot.

IV.
Bring Your Own Death. Have a monster or creepy threat from your canon you'd like to invade the town? Did you really want to reenact a little bit of Alan Wake? Haunting Ground? Make up your own scenario or combine any of the above!
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[personal profile] pinesmods2014-07-17 03:58 pm
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EVENT. Close Quarters Part 2: It is pitch black.

The darkness is closing in and electricity is becoming nearly impossible to maintain. Even the street lights go on and off sporadically, and buildings are having complete blackouts as the wiring is chewed through by the infestation of creatures. Animals are going missing. Some claim even people, but that will be hard to confirm. Characters with electrical skill will be able to repair the ruined wiring with parts from the All-Mart or scavenged around town, but they'll need to maintain a source of light to do it. Hopefully someone has a torch and lots of batteries.

Whatever is blocking out the sun has nearly shut out all the sunlight in town. The locals have different theories they might have heard from various sources, from astrological events to religious explanations, but no one has any clear solution set. The best thing to do is try to restore power to the buildings or see if they can find information on the lack of light. How they go about it depends on what players decide.

Why should they work together? Because the creatures are hungry and they're figuring out the town is full of prey. Starting now, the infestation will become aggressive, attacking anyone they find in the dark. They can still be driven off by light and even killed by weapons, but their numbers have increased to packs lurking in every darkened space. Tomorrow, July 18th, a wave of hundreds of the creatures will run rampant through town, attacking civilians and outsiders alike, leaving casualties wherever they go. Characters can choose to aid the victims in town or defend themselves, but light is going to be dependent entirely on what they can produce themselves or find. A log will go up today for the event even though the blackout begins tomorrow. There will be a thread for before the lights go out completely and one for the attack wave during the blackout. After the end of the day tomorrow (midnight EST -5:00), the blackout will continue in town until further notice.

Players can plot here and ask questions as needed!
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[personal profile] pinesmods2014-07-13 06:45 pm
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EVENT. Close Quarters Part 1: "It's probably just rats."

Moving in is always hard. All of the new visitors to Great Pines might be feeling out of place, but thankfully you have each other. And getting to know your new neighbors would probably be a good idea. Effective immediately , characters will start noticing strange noises whenever they are in or near a dark place. Small, scratching noises in the walls or outside wherever there is overgrowth. Dark corners, alleys, under vehicles or in the trees—if light doesn't reach that area, the noises will be there. And, for those who are perceptive (or paranoid), the noises seem to be following people around.

The townsfolk don't seem to notice anything out of place. Todd Horne is getting more work fixing wires and setting traps. People say that there seems to be a bit of pest problem lately. Chewed wires and scurrying in the basements or attics. That's what you get from a warm winter, after all. The local wildlife, however, seem to be scarcer lately. Birds stick to light posts and tree tops, and even the neighborhood dogs are on edge. The wild pack that lives in the open on the Old Development property have virtually disappeared.

Say, do the days seem to be getting shorter? Maybe it's just cloud cover, but by Saturday, July 19th: 1:00 am (EST, GMT -05:00) the town will have gone permanently dark. Up to that point there will be light, but it will grow increasingly hard to tell night from day. Even the people in town will notice the phenomenon, although they will blame it on solar eclipsing, or maybe smog pollution from big cities. You know how those big cities are!

With the growing darkness, the noises will become more frequent, numerous, and aggressive. At first, with strong light still pervading, characters who explore darkened areas will not find any source for the sounds. They can still hear the scratching all around them, but if they shine a light into a dark area, they will only see a normal room or space. As the darkness gets stronger, characters will start to hear hissing when they shine lights into shadowy cover, and may even catch the glint of tiny, red eyes staring back at them. This supports the town claim that they have a pest infestation. But those are awful big noises for rats. Thankfully, light will deter the creatures stalking the town. Characters can drive them back by sticking close to light sources, although they will still hear scratching at the edge of the shadows. If they go into dark places without a source of light, the scratching will get gradually closer.

And, yes, they do bite. Attacks will be possible if a character stays in the dark for too long. The creatures move in like piranhas, gouging flesh with similar teeth and long talons. And like piranha, they're attracted to blood. It might be possible to fight back, but they will never enter into the light, so actually seeing them in a fight will be impossible. Better find a good way to maintain power.

Feel free to plan here. Leave questions about the event in the thread provided below. This event will be updated mid-week.
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[personal profile] pinesmods2014-07-12 10:52 pm

Welcome to the pines!

Hello all! I am Tea, your mod and fellow here at the Pines. I'll be playing Marvel comics Tony Stark in limited capacity (no limelight for him) and throwing creepy monsters your way. Feel free to approach me if you have any questions or want plotting in general. My plurk is [plurk.com profile] teaandreveries.

I'm going to post an opening in the main community to start the journal progression so characters can mingle ICly. The first event will follow that. I'll put up an OOC post detailing the event soon. (And thank you for the friending meme. Have at, all of you!)

GAME OPENING FRIENDING MEME

CR AND PLURK/GENERAL FRIENDING MEME!


You all know the drill! Feel free to post with your main form of contact if you don't have a plurk account, this is to get things rolling on the OOC side of things.


"There are no bears in White Shade Forest."


Tag everybody and say hello! We're a small game still so let's get all those silly intimidation feelings out of the way.
✔ Tell us about you, your character, plots you want to do in the game, CR you're interested in, anything!
MAKE NEW FRIENDS, the town demands it.
✘ Don't feel like you're too late to the meme. No one is ever late.

pinesmods: (a crow.)
[personal profile] pinesmods2014-05-05 11:13 pm
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Pines Test Drive Meme

Test Drive


Welcome to the Pines Test Drive. Curious about the game or want to see if a character would be a good match? Feel free to post a comment below and test the waters. Use one of the optional prompts below if you need an idea, or bring some of your own nightmares along for other people to enjoy!

I.
Getting to know you. You're walking around town and you notice something strange. Maybe it's one of the silhouettes that seems to be waving at you out of every window. Maybe it's the one place on the wooden fence that looks like a face crying in fear. Maybe it's you that isn't quite normal. Whatever it is, the town locals don't seem to notice anything off. They insist that they haven't seen anything out of the ordinary, but you know that they're wrong. Luckily, you might be about to make a few friend.

II.
Lights out. Somehow you've woken up in a large room with polished wooden floors. The walls are simple and white, and the only light is dimly shining from one corner--a few candles. You can see an opening on the far side, where doors might have been if they were there. Beyond your room is another, and another after that. You are in the center of a maze, with room after room nested one within the other, and no way to tell where ends. In the surrounding shadows, the "angels" are waiting. Gaunt figures standing about three feet high like bony children with limbs as slender as spiders'. They whisper and draw closer, but scurry away from the light. If they get close enough, the angels will bite and claw at their victims. They might even try to climb inside them, bony thieves abducting bodies. But don't worry, the rooms have the safety of candles to protect you. Well, most of them. Just don't let the angels blow them out. Remember the Cardinal Rule of survival: there is safety in numbers.

III.
Tag. Maybe your car stalled on the main road, or maybe you just took a wrong turn. Whatever the reason, now you are in a thick forest, closed in on all sides. You can hear laughter as some children play hide-and-seek nearby, but you haven't caught a glimpse of anyone since you stumbled into the trees. On a tree ahead, you see something strange: a piece of paper nailed hastily to the trunk. When you get closer, you see what it says.

He's watching.

The childrens' laughter is getting louder, and you realize now that it isn't that playful. They're laughing at you. You catch movement out of the corner of your eye; swear you just saw a far-too-tall shadow dart past your side. At least you aren't completely alone. If you help each other out, you might be able to figure out the messages left on the trees. Or, on the other hand, you don't have to outrun him. You just have to outrun your friends.

IV.
Wildcard. Bring your own terrors to town to curse the unsuspecting. Have a good idea? Feel free to share it!